Weapon Types
Custom scripted weapon functionality
Akimbo
ls_weapons_weaponType = 1;
ls_weapons_akimboDummy = "ls_weapon_dc17s_dual_dummyWeapon"; // NVG class, see below
ls_weapons_akimboReloadTime = 2.49; // How long to keep the dummy NVG equipped
// Need to add a call to ls_weapons_fnc_animateAkimbo in the muzzle's reload event.
// This triggers at the *start* of the reload, which is why it must be added here.
modes[] = {};
muzzles[] = {"Right", "Left"};
class Right {
displayName = "Right Hand";
class EventHandlers {
reload = "call ls_weapons_fnc_animateAkimbo";
};
};
class Left: Right {
displayName = "Left Hand";
showToPlayer = 0;
};Last updated
