Droid Dispensers
Legion Studios' droid dispensers, allowing Zeuses to have AI engage players quickly and take some of the load off of the Zeuses.
1. Group Configuration
Droid Dispensers use CfgGroups classes for their spawning logic. Groups can be enabled/disabled at the faction, category, and group levels. The ls_dispenser_available variable controls whether something should be shown and has three states:
-1- Hidden0- Use value of the higher class (default)1- Shown
1.1 Examples
Group1 is available, but not Group2.
class CfgGroups {
class East {
class MyFaction {
class Infantry {
class Group1 {
ls_dispenser_available = 1;
};
class Group2 {
// ...
};
};
};
};
};All groups in Infantry are available by default, but Group1 is disabled.
class CfgGroups {
class East {
class MyFaction {
class Infantry {
ls_dispener_available = 1;
class Group1 {
ls_dispener_available = -1;
};
class Group2 {
// ...
};
class Group3 {
// ...
};
};
};
};
};1.2 Misc
The group UI will show the icon of the faction as defined in CfgFactionClasses. In the examples above, it would look at "CfgFactionClasses" >> "MyFaction" >> "icon" for the icon.
If no icon is found, it will use a blank square texture that is the side of the faction instead.
For groups, the group's icon (set in the group class itself) will be used and be colored to the faction's side.
2. Module Configuration
You can configure your own Zeus modules to make it easy for Zeuses to spawn your own Droids without making them select them via the module GUI.
// Make sure ls_loadorder is present in your requiredAddons
// Make sure to add the module class name to your units list to it appears in Zeus
class CfgVehicles {
class ls_moduleDroidDispenser_zeus;
class MyPrefix_moduleDroidDispenser_B1_zeus: ls_moduleDroidDispenser_zeus {
author = "Me";
displayName = "Droid Dispenser (B1)";
faction = "MyPrefix_modules";
// ls_dispenser_group can either be an string which points to a class in CfgGroups, using `>>` as a separator between class names
// Or it can be an array of unit class names directly
ls_dispenser_group = "MyFaction>>Infantry>>Group1"; // Valid
ls_dispenser_group[] = {"MyPrefix_B1", "MyPrefix_B1_Heavy"}; // Also valid
ls_dispenser_vehicle = "ls_droidDispenser"; // Optional, you can use your own droid dispenser class if you'd like to change the textures, armor, etc.
};
};3. Functions
3.1 ls_dispenser_fnc_activate
ls_dispenser_fnc_activateDescription
Activates a droid dispenser and starts the loop for droid dispensers to spawn units if needed. Spawn group must either be an array of units or a string pointing to a group (same as ls_dispenser_group in module config).
Parameters
0
Dispenser
Object
1
Spawn group
String, Array
Return Value
None
3.2 ls_dispenser_fnc_deactivate
ls_dispenser_fnc_deactivateDescription
Deactivates a droid dispenser.
Parameters
0
Dispenser
Object
Return Value
None
3.3 ls_dispenser_fnc_setSpawnGroup
ls_dispenser_fnc_setSpawnGroupDescription
Sets the spawn group of a given droid dispenser. Handles changing the side of the droid dispenser's UAV crew if the new group is of a different side.
Parameters
0
Dispenser
Object
1
Spawn group
String, Array
Return Value
None
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