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Impulsor

Legion Studios' impulsor framework, allowing vehicles to move much faster at the cost of fuel.

1. Configuration

Making a vehicle use the impulsor framework is very straightforward. Previous iterations required calling the ls_vehicle_fnc_impulsorMonitor function, this is no longer the case. This function is no longer used, but kept for backwards compatibility.

Here is an example setup for the impulsor framework using default values:

// This class contains default values for impulse settings
// It is strongly encouraged to use this class or inherit
// from the ls_impulsor class of a vehicle itself.
class ls_impulsor_base {
    enabled = 1; // 0-Disabled, 1-Enabled 
    speed = 400; // Speed in km/h
    fuelDrain = 0.0001; // Percent of fuel used every 1/2 seconds
    overchargeSpeed = 600; // Same but for overcharge
    overchargeFuelDrain = 0.0003; // Same but for overcharge
    // Time in seconds before overcharge can be used after turning it off
    overchargeCooldown = 60;

    // CfgSounds class to play when impulse is activated
    impulseSoundOn = "ls_impulseOn_laat";
    // CfgSounds class to play when impulse is de-activated
    impulseSoundOff = "ls_impulseOff_laat";
    repulseSoundOn = ""; // Same but for repulse
    repulseSoundOff = ""; // Same but for repulss
};

class CfgVehicles {
    class ls_laati;
    class TAG_myLAATi: ls_laati {
        class ls_impulsor: ls_impulsor_base {
            // Whatever changes you'd like here
        };
    };
};

2. Events

2.1 Listenable

Name
Description
Arguments
Global / Local

ls_impulsor_activated

Vehicle's impulsor is activated.

[_vehicle, _impulseSettings]

Global

ls_impulsor_deactivated

Vehicle's impulsor is deactivated.

[_vehicle, _impulseSettings]

Global

ls_impulsor_levelChanged

Vehicle's impulsor level is changed.

[_vehicle, _impulseSettings, _impulseLevel, _oldImpulseLevel]

Local

3. Variables

Name
Description
Type

ls_impulsor_active

Whether the impulsor is active or not.

Boolean

ls_impulsor_level

The current impulsor mode.

Number

ls_impulsor_overchargeActive

Whether overcharge is active or not.

Boolean

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