Ammo Types
Custom scripted ammo functionality
Ammo can have extra functionality added to them by setting the ls_weapons_ammoType
property in the ammo's (CfgAmmo
) config.
Stun
Stun rounds stun organic units (humans, aliens, etc.) for a configurable amount of time. Stun rounds have no affect on holograms.
Used by: Stun Round Magazine
ls_weapons_ammoType = 1;
ls_weapons_stunDuration = 10; // Time in seconds
Ion
Ion rounds act similarly to stun rounds but for inorganic units (droids, etc.). If an ion round hits a vehicle, the round will damage the engine and burn a percentage of the vehicle's fuel.
Used by: Ion Round Magazine
ls_weapons_ammoType = 2;
ls_weapons_stunDuration = 10; // Time in seconds
ls_weapons_ionEngineDamage = 0.05; // % of engine damage
ls_weapons_ionFuelBurn = 0.05; // % of fuel to drain
Ragdoll
Ragdoll rounds will ragdoll an enemy when they are hit.
Used by: Caltrops, Caltrops Dispenser
ls_weapons_ammoType = 3
Last updated