Ammo Types

Custom scripted ammo functionality

Ammo can have extra functionality added to them by setting the ls_weapons_ammoType property in the ammo's (CfgAmmo) config.

Stun

Stun rounds stun organic units (humans, aliens, etc.) for a configurable amount of time. Stun rounds have no affect on holograms.

Used by: Stun Round Magazine

ls_weapons_ammoType = 1;
ls_weapons_stunDuration = 10; // Time in seconds

Ion

Ion rounds act similarly to stun rounds but for inorganic units (droids, etc.). If an ion round hits a vehicle, the round will damage the engine and burn a percentage of the vehicle's fuel.

Used by: Ion Round Magazine

ls_weapons_ammoType = 2;
ls_weapons_stunDuration = 10; // Time in seconds
ls_weapons_ionEngineDamage = 0.05; // % of engine damage
ls_weapons_ionFuelBurn = 0.05; // % of fuel to drain

Ragdoll

Ragdoll rounds will ragdoll an enemy when they are hit.

Used by: Caltrops, Caltrops Dispenser

ls_weapons_ammoType = 3

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