Active Camo
Legion Studios' active camo framework, and how to add your own active camo items.
1. Configuration
1.1 Equipment
class CfgWeapons {
class ls_cloneHelmet_commando;
class TAG_cloneHelmet_commando: ls_cloneHelmet_commando {
author = "You";
// Your normal changes
};
class TAG_cloneHelmet_commando_activeCamo: TAG_cloneHelmet_commando {
scope = 1;
author = "You";
// These should be applied to every selection
hiddenSelectionsTextures[] = {
"\ls\core\addons\data\textures\blank_ca.paa",
"\ls\core\addons\data\textures\blank_ca.paa"
};
hiddenSelectionsMaterials[] = {
"\ls\core\addons\data\materials\activeCamo.rvmat",
"\ls\core\addons\data\materials\activeCamo.rvmat"
};
};
};1.2 Vehicles
2. Events
2.1 Listenable
Name
Description
Arguments
Global / Local
3. Functions
3.1 ls_activeCamo_fnc_activate
ls_activeCamo_fnc_activateIndex
Description
Datatype(s)
Default Value
Description
Datatype(s)
3.2 ls_activeCamo_fnc_canActivate
ls_activeCamo_fnc_canActivateIndex
Description
Datatype(s)
Default Value
Description
Datatype(s)
3.3 ls_activeCamo_fnc_deactivate
ls_activeCamo_fnc_deactivateIndex
Description
Datatype(s)
Default Value
Description
Datatype(s)
3.4 ls_activeCamo_fnc_canDeactivate
ls_activeCamo_fnc_canDeactivateIndex
Description
Datatype(s)
Default Value
Description
Datatype(s)
4. Scripting Examples
4.1 Toggling Active Camo
4.2 Enabling Active Camo for a Specific Vehicle
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