Map
Legion Studios' "map" framework, making changes / additions to the map display.
1. Configuration
class CfgVehicles {
class myShip {
ls_map_icon = "\path\to\icon_ca.paa"; // Icon to display on the map
/*
Optional, uses displayName if not set.
Can be used to remove the name from the map at all, or to use a different name.
E.g. "Acclamator (Landed)" vs "Landed Acclamator"
*/
ls_map_name = "My Ship";
/*
Optional, size in meters of the object.
Uses first visual lod bounding box size if not defined or set to -1.
Mutli-part structures require setting this explicitly since they either don't have a visual lod or its empty.
As a fallback, you can use the memory lod as a semi-accurate measure:
(boundingBoxReal [_yourObject, "MEMORY"]) select 2
*/
ls_map_size = 100;
};
};Last updated